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Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (ePub eBook)


Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (ePub eBook)

eBook by Shannon, Tom

Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (ePub eBook)

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£25.59

ISBN:
9780134680743
Publication Date:
24 Jul 2017
Publisher:
Pearson
Imprint:
Addison-Wesley Professional
Pages:
384 pages
Format:
eBook
For delivery:
Download available
Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings (ePub eBook)

Description

The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4s components and technical concepts, mentoring you through the entire process of building outstanding visualization contentall with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or sciencenot gaming. Understand UE4s components and development environment Master UE4s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.

Contents

Preface Part I: Unreal Engine 4 Overview 1 Getting Started with Unreal Engine 4 2 Working with UE4 3 Content Pipeline 4 Lighting and Rendering 5 Materials 6 Blueprints Part II: Your First UE4 Project 7 Setting Up the Project 8 Populating the World 9 Making It Interactive with Blueprints 10 Packaging and Distribution Part III: Architectural Visualization Project 11 Project Setup 12 Data Pipeline 13 Populating the World 14 Architectural Lighting 15 Architectural Materials 16 Creating Cinematics with Sequencer 17 Preparing the Level for Interactivity 18 Intermediate Blueprints: UMG Interaction 19 Advanced Blueprints: Material Switcher 20 Final Thoughts

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